darkwing::server::dtos::browser_profile_dto

Struct Limits

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pub struct Limits {
Show 31 fields pub max_bind_groups: u32, pub max_bindings_per_bind_group: u32, pub max_buffer_size: u64, pub max_color_attachment_bytes_per_sample: u32, pub max_color_attachments: u32, pub max_compute_invocations_per_workgroup: u32, pub max_compute_workgroup_size_x: u32, pub max_compute_workgroup_size_y: u32, pub max_compute_workgroup_size_z: u32, pub max_compute_workgroup_storage_size: u32, pub max_compute_workgroups_per_dimension: u32, pub max_dynamic_storage_buffers_per_pipeline_layout: u32, pub max_dynamic_uniform_buffers_per_pipeline_layout: u32, pub max_inter_stage_shader_components: u32, pub max_inter_stage_shader_variables: u32, pub max_sampled_textures_per_shader_stage: u32, pub max_samplers_per_shader_stage: u32, pub max_storage_buffer_binding_size: u64, pub max_storage_buffers_per_shader_stage: u32, pub max_storage_textures_per_shader_stage: u32, pub max_texture_array_layers: u32, pub max_texture_dimension_1d: u32, pub max_texture_dimension_2d: u32, pub max_texture_dimension_3d: u32, pub max_uniform_buffer_binding_size: u64, pub max_uniform_buffers_per_shader_stage: u32, pub max_vertex_attributes: u32, pub max_vertex_buffer_array_stride: u32, pub max_vertex_buffers: u32, pub min_storage_buffer_offset_alignment: u32, pub min_uniform_buffer_offset_alignment: u32,
}
Expand description

WebGPU device limits and capabilities

Represents the hardware limits and capabilities of a WebGPU device, including maximum values for various resources and operations.

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§max_bind_groups: u32

Maximum number of bind groups that can be bound at once

§max_bindings_per_bind_group: u32

Maximum number of bindings allowed in a single bind group

§max_buffer_size: u64

Maximum size in bytes for a buffer

§max_color_attachment_bytes_per_sample: u32

Maximum bytes per sample for color attachments

§max_color_attachments: u32

Maximum number of color attachments that can be used simultaneously

§max_compute_invocations_per_workgroup: u32

Maximum number of compute shader invocations in a workgroup

§max_compute_workgroup_size_x: u32

Maximum size of compute workgroup in X dimension

§max_compute_workgroup_size_y: u32

Maximum size of compute workgroup in Y dimension

§max_compute_workgroup_size_z: u32

Maximum size of compute workgroup in Z dimension

§max_compute_workgroup_storage_size: u32

Maximum storage size in bytes for compute workgroups

§max_compute_workgroups_per_dimension: u32

Maximum number of workgroups in each dimension

§max_dynamic_storage_buffers_per_pipeline_layout: u32

Maximum number of dynamic storage buffers per pipeline layout

§max_dynamic_uniform_buffers_per_pipeline_layout: u32

Maximum number of dynamic uniform buffers per pipeline layout

§max_inter_stage_shader_components: u32

Maximum number of components that can be passed between shader stages

§max_inter_stage_shader_variables: u32

Maximum number of variables that can be passed between shader stages

§max_sampled_textures_per_shader_stage: u32

Maximum number of sampled textures per shader stage

§max_samplers_per_shader_stage: u32

Maximum number of samplers per shader stage

§max_storage_buffer_binding_size: u64

Maximum size in bytes for a storage buffer binding

§max_storage_buffers_per_shader_stage: u32

Maximum number of storage buffers per shader stage

§max_storage_textures_per_shader_stage: u32

Maximum number of storage textures per shader stage

§max_texture_array_layers: u32

Maximum number of array layers in a texture

§max_texture_dimension_1d: u32

Maximum size for 1D textures

§max_texture_dimension_2d: u32

Maximum size for 2D textures

§max_texture_dimension_3d: u32

Maximum size for 3D textures

§max_uniform_buffer_binding_size: u64

Maximum size in bytes for a uniform buffer binding

§max_uniform_buffers_per_shader_stage: u32

Maximum number of uniform buffers per shader stage

§max_vertex_attributes: u32

Maximum number of vertex attributes

§max_vertex_buffer_array_stride: u32

Maximum stride between vertex buffers

§max_vertex_buffers: u32

Maximum number of vertex buffers

§min_storage_buffer_offset_alignment: u32

Required alignment for storage buffer offsets

§min_uniform_buffer_offset_alignment: u32

Required alignment for uniform buffer offsets

Implementations§

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impl Limits

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pub fn get_mock() -> Self

Returns a mock Limits instance.

This method provides a default set of limits for testing and development purposes.

Trait Implementations§

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impl Clone for Limits

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fn clone(&self) -> Limits

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Limits

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Limits

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<&Limits> for WebGPULimits

Converts from browser profile limits DTO to WebGPU limits

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fn from(limits_dto: &Limits) -> Self

Converts to this type from the input type.
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impl PartialEq for Limits

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fn eq(&self, other: &Limits) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Limits

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impl StructuralPartialEq for Limits

Auto Trait Implementations§

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impl Freeze for Limits

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impl RefUnwindSafe for Limits

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impl Send for Limits

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impl Sync for Limits

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impl Unpin for Limits

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impl UnwindSafe for Limits

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

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fn type_name(&self) -> &'static str

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impl<T> AnySync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

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impl<T> ArchivePointee for T

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata

Converts some archived metadata to the pointer metadata for itself.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Creates a shared type from an unshared type.
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Returns the layout of the type.
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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type Metadata = ()

The metadata type for pointers and references to this type.
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Should always be Self
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The resulting type after obtaining ownership.
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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