darkwing/server/services/browser_profile_services/config/
videocard.rs

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//! Configuration for graphics-related browser capabilities
//!
//! This module contains structs and implementations for configuring WebGL,
//! WebGL2, and WebGPU capabilities in browser profiles. It handles parameters
//! like graphics vendors, renderers, and various graphics capabilities limits.

use serde::{Deserialize, Serialize};
use tracing::debug;

use crate::server::{
  dtos::{
    browser_profile_dto::{BrowserProfileFullData, Mode, WebGL2Maximum},
    start_dto::StartRequest,
  },
  error::Error,
};

use super::{FromStartRequest, Navigator, Screen};

/// Configuration parameters for WebGL2 capabilities and limits
///
/// Contains various maximum values and limits that can be queried from a WebGL2
/// rendering context. Some parameters are optional and may be omitted if not
/// present or invalid.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub(super) struct WebGL2ExtraParams {
  /// Required alignment for uniform buffer offsets
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) uniform_buffer_offset_alignment: Option<u64>,
  /// Maximum number of vertices for draw calls
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) max_elements_vertices: Option<u64>,
  /// Maximum number of indices for draw calls
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) max_elements_indices: Option<u64>,
  /// Maximum number of draw buffers
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) max_draw_buffers: Option<u64>,
  /// Minimum texel offset for texture lookups
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) min_program_texel_offset: Option<u64>,
  /// Maximum texel offset for texture lookups
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) max_program_texel_offset: Option<u64>,
  /// Maximum number of color attachments
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) max_color_attachments: Option<u64>,
  /// Maximum number of texture units for vertex shaders
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) max_vertex_texture_image_units: Option<u64>,
  /// Maximum number of texture image units
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) max_texture_image_units: Option<u64>,
  /// Maximum size of 3D textures
  pub(super) max_3d_texture_size: u64,
  /// Maximum texture level-of-detail bias
  pub(super) max_texture_lod_bias: f64,
  /// Maximum number of components in fragment shader uniforms
  pub(super) max_fragment_uniform_components: u64,
  /// Maximum number of components in vertex shader uniforms
  pub(super) max_vertex_uniform_components: u64,
  /// Maximum number of layers in array textures
  pub(super) max_array_texture_layers: u64,
  /// Maximum number of components that can be varied
  pub(super) max_varying_components: u64,
  /// Maximum components per separate transform feedback buffer
  pub(super) max_transform_feedback_separate_components: u64,
  /// Maximum components in interleaved transform feedback
  pub(super) max_transform_feedback_interleaved_components: u64,
  /// Maximum number of samples for multisampling
  pub(super) max_samples: u64,
  /// Maximum uniform blocks in vertex shader
  pub(super) max_vertex_uniform_blocks: u64,
  /// Maximum uniform blocks in fragment shader
  pub(super) max_fragment_uniform_blocks: u64,
  /// Maximum combined uniform blocks across all shaders
  pub(super) max_combined_uniform_blocks: u64,
  /// Maximum number of uniform buffer bindings
  pub(super) max_uniform_buffer_bindings: u64,
  /// Maximum size of a uniform block in bytes
  pub(super) max_uniform_block_size: u64,
  /// Maximum combined components for vertex shader uniforms
  pub(super) max_combined_vertex_uniform_components: u64,
  /// Maximum combined components for fragment shader uniforms
  pub(super) max_combined_fragment_uniform_components: u64,
  /// Maximum components output by vertex shader
  pub(super) max_vertex_output_components: u64,
  /// Maximum components that can be input to fragment shader
  pub(super) max_fragment_input_components: u64,
  /// Maximum supported element index value
  pub(super) max_element_index: u64,
  /// Maximum size of textures in pixels
  pub(super) max_texture_size: u64,
  /// Maximum number of vertex attributes
  pub(super) max_vertex_attribs: u64,
  /// Maximum number of 4-component vectors for vertex uniforms
  pub(super) max_vertex_uniform_vectors: u64,
  /// Maximum number of varying vectors that can be used
  pub(super) max_varying_vectors: u64,
  /// Maximum number of texture units that can be used by shaders
  pub(super) max_combined_texture_image_units: u64,
  /// Maximum number of 4-component vectors for fragment uniforms
  pub(super) max_fragment_uniform_vectors: u64,
  /// Maximum size of cube map textures
  pub(super) max_cube_map_texture_size: u64,
  /// Maximum size of renderbuffers
  pub(super) max_renderbuffer_size: u64,
}

/// Converts WebGL2Maximum parameters into optional WebGL2 extra parameters
///
/// Returns None if any required parameters are invalid (negative values).
/// Optional parameters are included only if they have valid values.
impl From<&WebGL2Maximum> for Option<WebGL2ExtraParams> {
  fn from(maximum: &WebGL2Maximum) -> Self {
    // Some parameters are OPTIONAL and may be skipped if they are not present,
    // or if they are less than 0. Some parameters are REQUIRED and if they
    // are less than zero then we should DISABLE WebGL2Maximum emulation
    //    and return None.
    // This is based on original logic in anty-local-api code.
    //
    // Optional params:
    //    - uniform_buffer_offset_alignment
    //    - max_elements_vertices
    //    - max_elements_indices
    //    - max_draw_buffers
    //    - min_program_texel_offset
    //    - max_program_texel_offset
    //    - max_color_attachments
    //    - max_vertex_texture_image_units
    //    - max_texture_image_units

    // Macro to check if value (iXX) is less than zero, and if so, return None
    // from current function If it's zero or greater, return Some with the
    // value as u64.
    macro_rules! check {
      ($value:expr) => {
        if $value < 0 {
          return None;
        } else {
          $value as u64
        }
      };
    }

    // Macro to check
    macro_rules! optional {
      ($value:expr) => {
        if $value < 0 {
          None
        } else {
          Some($value as u64)
        }
      };
    }

    let max_texture_lod_bias = if maximum.max_texture_lod_bias > 0. {
      maximum.max_texture_lod_bias
    } else {
      return None;
    };
    let uniform_buffer_offset_alignment =
      optional!(maximum.uniform_buffer_offset_alignment);
    let max_elements_vertices = optional!(maximum.max_elements_vertices);
    let max_elements_indices = optional!(maximum.max_elements_indices);
    let max_draw_buffers = optional!(maximum.max_draw_buffers);
    let min_program_texel_offset = optional!(maximum.min_program_texel_offset);
    let max_program_texel_offset = optional!(maximum.max_program_texel_offset);
    let max_color_attachments = optional!(maximum.max_color_attachments);
    let max_vertex_texture_image_units =
      optional!(maximum.max_vertex_texture_image_units);
    let max_texture_image_units = optional!(maximum.max_texture_image_units);
    let max_3d_texture_size = check!(maximum.max_3d_texture_size);
    let max_fragment_uniform_components =
      check!(maximum.max_fragment_uniform_components);
    let max_vertex_uniform_components =
      check!(maximum.max_vertex_uniform_components);
    let max_array_texture_layers = check!(maximum.max_array_texture_layers);
    let max_varying_components = check!(maximum.max_varying_components);
    let max_transform_feedback_separate_components =
      check!(maximum.max_transform_feedback_separate_components);
    let max_transform_feedback_interleaved_components =
      check!(maximum.max_transform_feedback_interleaved_components);
    let max_samples = check!(maximum.max_samples);
    let max_vertex_uniform_blocks = check!(maximum.max_vertex_uniform_blocks);
    let max_fragment_uniform_blocks =
      check!(maximum.max_fragment_uniform_blocks);
    let max_combined_uniform_blocks =
      check!(maximum.max_combined_uniform_blocks);
    let max_uniform_buffer_bindings =
      check!(maximum.max_uniform_buffer_bindings);
    let max_uniform_block_size = check!(maximum.max_uniform_block_size);
    let max_combined_vertex_uniform_components =
      check!(maximum.max_combined_vertex_uniform_components);
    let max_combined_fragment_uniform_components =
      check!(maximum.max_combined_fragment_uniform_components);
    let max_vertex_output_components =
      check!(maximum.max_vertex_output_components);
    let max_fragment_input_components =
      check!(maximum.max_fragment_input_components);
    let max_element_index = check!(maximum.max_element_index);
    let max_texture_size = check!(maximum.max_texture_size);
    let max_vertex_attribs = check!(maximum.max_vertex_attribs);
    let max_vertex_uniform_vectors = check!(maximum.max_vertex_uniform_vectors);
    let max_varying_vectors = check!(maximum.max_varying_vectors);
    let max_combined_texture_image_units =
      check!(maximum.max_combined_texture_image_units);
    let max_fragment_uniform_vectors =
      check!(maximum.max_fragment_uniform_vectors);
    let max_cube_map_texture_size = check!(maximum.max_cube_map_texture_size);
    let max_renderbuffer_size = check!(maximum.max_renderbuffer_size);

    let res = WebGL2ExtraParams {
      uniform_buffer_offset_alignment,
      max_elements_vertices,
      max_elements_indices,
      max_draw_buffers,
      min_program_texel_offset,
      max_program_texel_offset,
      max_color_attachments,
      max_vertex_texture_image_units,
      max_texture_image_units,
      max_3d_texture_size,
      max_texture_lod_bias,
      max_fragment_uniform_components,
      max_vertex_uniform_components,
      max_array_texture_layers,
      max_varying_components,
      max_transform_feedback_separate_components,
      max_transform_feedback_interleaved_components,
      max_samples,
      max_vertex_uniform_blocks,
      max_fragment_uniform_blocks,
      max_combined_uniform_blocks,
      max_uniform_buffer_bindings,
      max_uniform_block_size,
      max_combined_vertex_uniform_components,
      max_combined_fragment_uniform_components,
      max_vertex_output_components,
      max_fragment_input_components,
      max_element_index,
      max_texture_size,
      max_vertex_attribs,
      max_vertex_uniform_vectors,
      max_varying_vectors,
      max_combined_texture_image_units,
      max_fragment_uniform_vectors,
      max_cube_map_texture_size,
      max_renderbuffer_size,
    };

    Some(res)
  }
}

/// Configuration for WebGL capabilities
///
/// Contains information about the WebGL vendor and renderer, as well as
/// optional WebGL2 extended parameters.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct WebGL {
  pub(super) unmasked_vendor: String,
  pub(super) unmasked_renderer: String,
  #[serde(skip_serializing_if = "Option::is_none")]
  pub(super) extra_params: Option<WebGL2ExtraParams>,
}

/// Creates WebGL configuration from browser profile and start request data
impl FromStartRequest<WebGL> for WebGL {
  fn from_start_request(
    bp: &BrowserProfileFullData,
    _request: &StartRequest,
    _navigator: &Navigator,
    _screen: &Screen,
    _token: &str,
  ) -> Result<Self, Error> {
    let mut unmasked_vendor = "".to_string();
    let mut unmasked_renderer = "".to_string();

    if bp.webgl_info.mode == Mode::Manual {
      unmasked_vendor = bp.webgl_info.vendor.clone().unwrap_or_default();
      unmasked_renderer = bp.webgl_info.renderer.clone().unwrap_or_default();
    }

    let extra_params = match (bp.webgl.mode, &bp.webgl2_maximum) {
      (Mode::Real, _) => None, // disabled on webgl Real mode
      (_, Some(extra)) => Option::<WebGL2ExtraParams>::from(extra), /* if mode is not real and webgl2maximum is present, then add the params to config */
      (_, _) => None, // otherwise disable
    };

    Ok(Self {
      unmasked_vendor,
      unmasked_renderer,
      extra_params,
    })
  }
}

/// Limits and capabilities for WebGPU
///
/// Contains various maximum values and limits that apply to WebGPU operations
/// like binding groups, buffers, textures, and compute operations.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub(super) struct WebGPULimits {
  pub(super) max_bind_groups: u32,
  pub(super) max_bindings_per_bind_group: u32,
  pub(super) max_buffer_size: u64,
  pub(super) max_color_attachments_bytes_per_sample: u32,
  pub(super) max_color_attachments: u32,
  pub(super) max_compute_invocations_per_workgroup: u32,
  pub(super) max_compute_workgroup_size_x: u32,
  pub(super) max_compute_workgroup_size_y: u32,
  pub(super) max_compute_workgroup_size_z: u32,
  pub(super) max_compute_workgroup_storage_size: u32,
  pub(super) max_compute_workgroups_per_dimension: u32,
  pub(super) max_dynamic_storage_buffers_per_pipeline_layout: u32,
  pub(super) max_dynamic_uniform_buffers_per_pipeline_layout: u32,
  pub(super) max_inter_stage_shader_components: u32,
  pub(super) max_inter_stage_shader_variables: u32,
  pub(super) max_sampled_textures_per_shader_stage: u32,
  pub(super) max_samplers_per_shader_stage: u32,
  pub(super) max_storage_buffer_binding_size: u64,
  pub(super) max_storage_buffers_per_shader_stage: u32,
  pub(super) max_storage_textures_per_shader_stage: u32,
  pub(super) max_texture_array_layers: u32,
  pub(super) max_texture_dimension_1d: u32,
  pub(super) max_texture_dimension_2d: u32,
  pub(super) max_texture_dimension_3d: u32,
  pub(super) max_uniform_buffer_binding_size: u64,
  pub(super) max_uniform_buffers_per_shader_stage: u32,
  pub(super) max_vertex_attributes: u32,
  pub(super) max_vertex_buffer_array_stride: u32,
  pub(super) max_vertex_buffers: u32,
  pub(super) min_storage_buffer_offset_alignment: u32,
  pub(super) min_uniform_buffer_offset_alignment: u32,
}

/// Converts from browser profile limits DTO to WebGPU limits
impl From<&crate::server::dtos::browser_profile_dto::Limits> for WebGPULimits {
  fn from(
    limits_dto: &crate::server::dtos::browser_profile_dto::Limits,
  ) -> Self {
    Self {
      max_bind_groups: limits_dto.max_bind_groups,
      max_bindings_per_bind_group: limits_dto.max_bindings_per_bind_group,
      max_buffer_size: limits_dto.max_buffer_size,
      max_color_attachments_bytes_per_sample: limits_dto
        .max_color_attachment_bytes_per_sample,
      max_color_attachments: limits_dto.max_color_attachments,
      max_compute_invocations_per_workgroup: limits_dto
        .max_compute_invocations_per_workgroup,
      max_compute_workgroup_size_x: limits_dto.max_compute_workgroup_size_x,
      max_compute_workgroup_size_y: limits_dto.max_compute_workgroup_size_y,
      max_compute_workgroup_size_z: limits_dto.max_compute_workgroup_size_z,
      max_compute_workgroup_storage_size: limits_dto
        .max_compute_workgroup_storage_size,
      max_compute_workgroups_per_dimension: limits_dto
        .max_compute_workgroups_per_dimension,
      max_dynamic_storage_buffers_per_pipeline_layout: limits_dto
        .max_dynamic_storage_buffers_per_pipeline_layout,
      max_dynamic_uniform_buffers_per_pipeline_layout: limits_dto
        .max_dynamic_uniform_buffers_per_pipeline_layout,
      max_inter_stage_shader_components: limits_dto
        .max_inter_stage_shader_components,
      max_inter_stage_shader_variables: limits_dto
        .max_inter_stage_shader_variables,
      max_sampled_textures_per_shader_stage: limits_dto
        .max_sampled_textures_per_shader_stage,
      max_samplers_per_shader_stage: limits_dto.max_samplers_per_shader_stage,
      max_storage_buffer_binding_size: limits_dto
        .max_storage_buffer_binding_size,
      max_storage_buffers_per_shader_stage: limits_dto
        .max_storage_buffers_per_shader_stage,
      max_storage_textures_per_shader_stage: limits_dto
        .max_storage_textures_per_shader_stage,
      max_texture_array_layers: limits_dto.max_texture_array_layers,
      max_texture_dimension_1d: limits_dto.max_texture_dimension_1d,
      max_texture_dimension_2d: limits_dto.max_texture_dimension_2d,
      max_texture_dimension_3d: limits_dto.max_texture_dimension_3d,
      max_uniform_buffer_binding_size: limits_dto
        .max_uniform_buffer_binding_size,
      max_uniform_buffers_per_shader_stage: limits_dto
        .max_uniform_buffers_per_shader_stage,
      max_vertex_attributes: limits_dto.max_vertex_attributes,
      max_vertex_buffer_array_stride: limits_dto.max_vertex_buffer_array_stride,
      max_vertex_buffers: limits_dto.max_vertex_buffers,
      min_storage_buffer_offset_alignment: limits_dto
        .min_storage_buffer_offset_alignment,
      min_uniform_buffer_offset_alignment: limits_dto
        .min_uniform_buffer_offset_alignment,
    }
  }
}

/// Configuration for WebGPU capabilities
///
/// Contains information about the WebGPU device, vendor, architecture,
/// and associated limits.
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq)]
pub struct WebGPU {
  pub(super) vendor: String,
  pub(super) architecture: String,
  pub(super) device: String,
  pub(super) description: String,
  pub(super) driver: String,
  pub(super) limits: WebGPULimits,
}

/// Creates optional WebGPU configuration from browser profile and start request
/// data
///
/// Returns None if WebGPU is not in manual mode or if required parameters are
/// missing.
impl FromStartRequest<Option<WebGPU>> for Option<WebGPU> {
  fn from_start_request(
    bp: &BrowserProfileFullData,
    _request: &StartRequest,
    _navigator: &Navigator,
    _screen: &Screen,
    _token: &str,
  ) -> Result<Self, Error> {
    if bp.webgpu.mode != Mode::Manual {
      return Ok(None);
    }

    let (info, limits) = match (
      bp.webgpu.info.clone(),
      bp.webgpu.limits.clone(),
      bp.webgpu.get_preferred_canvas_format.clone(),
    ) {
      (Some(info), Some(limits), Some(_)) => {
        debug!("WebGPU is in manual mode, but parameters are not set. Setting it to Off");
        (info, limits)
      }
      _ => return Ok(None),
    };

    Ok(Some(WebGPU {
      vendor: info.vendor.clone(),
      architecture: info.architecture.clone(),
      device: info.device.clone(),
      description: info.description.clone(),
      driver: String::new(), /* this is how it is in the original code, the
                              * driver is always empty */
      limits: (&limits).into(),
    }))
  }
}

#[cfg(test)]
mod tests {
  use super::*;
  use crate::server::dtos::browser_profile_dto::{
    Info, WebGPUInfo, Webgl, WebglInfo,
  };
  use crate::server::services::browser_profile_services::config::consts::LINUX_MOCK_PROFILE;

  fn create_base_profile() -> BrowserProfileFullData {
    BrowserProfileFullData {
      webgl_info: WebglInfo {
        mode: Mode::Auto,
        vendor: None,
        renderer: None,
      },
      webgl: Webgl {
        mode: Mode::Auto,
        noise: None,
      },
      webgl2_maximum: None,
      webgpu: WebGPUInfo {
        mode: Mode::Auto,
        info: None,
        limits: None,
        get_preferred_canvas_format: None,
      },
      ..LINUX_MOCK_PROFILE.clone()
    }
  }

  fn get_mock_webgl2_maximum() -> WebGL2Maximum {
    WebGL2Maximum {
      uniform_buffer_offset_alignment: 256,
      max_elements_vertices: 1000000,
      max_elements_indices: 1000000,
      max_texture_size: 16384,
      max_3d_texture_size: 2048,
      max_texture_lod_bias: 2.0,
      max_fragment_uniform_components: 4096,
      max_vertex_uniform_components: 4096,
      max_array_texture_layers: 2048,
      max_varying_components: 128,
      max_transform_feedback_separate_components: 4,
      max_transform_feedback_interleaved_components: 64,
      max_samples: 8,
      max_vertex_uniform_blocks: 16,
      max_fragment_uniform_blocks: 16,
      max_combined_uniform_blocks: 32,
      max_uniform_buffer_bindings: 32,
      max_uniform_block_size: 65536,
      max_combined_vertex_uniform_components: 266240,
      max_combined_fragment_uniform_components: 266240,
      max_vertex_output_components: 128,
      max_fragment_input_components: 128,
      max_element_index: 4294967295,
      max_vertex_attribs: 16,
      max_vertex_uniform_vectors: 1024,
      max_varying_vectors: 32,
      max_combined_texture_image_units: 32,
      max_fragment_uniform_vectors: 1024,
      max_cube_map_texture_size: 16384,
      max_renderbuffer_size: 16384,
      max_draw_buffers: 8,
      min_program_texel_offset: -8,
      max_program_texel_offset: 7,
      max_color_attachments: 8,
      max_vertex_texture_image_units: 16,
      max_texture_image_units: 16,
      max_viewport_dims: [16384, 16384],
      max_transform_feedback_separate_attribs: 4,
    }
  }

  #[test]
  fn test_webgl2_extra_params_conversion() {
    let maximum = get_mock_webgl2_maximum();

    let params = Option::<WebGL2ExtraParams>::from(&maximum);
    assert!(params.is_some());
    let params = params.unwrap();

    assert_eq!(params.uniform_buffer_offset_alignment, Some(256));
    assert_eq!(params.max_elements_vertices, Some(1000000));
    assert_eq!(params.max_texture_size, 16384);
    assert_eq!(params.max_3d_texture_size, 2048);
    assert_eq!(params.max_texture_lod_bias, 2.0);
  }

  #[test]
  fn test_webgl2_extra_params_invalid_values() {
    let maximum = WebGL2Maximum {
      max_texture_lod_bias: -1.0, // Invalid value
      ..get_mock_webgl2_maximum()
    };

    let params = Option::<WebGL2ExtraParams>::from(&maximum);
    assert!(params.is_none());
  }

  #[test]
  fn test_webgl_manual_mode() -> Result<(), Error> {
    let mut profile = create_base_profile();
    profile.webgl_info.mode = Mode::Manual;
    profile.webgl_info.vendor = Some("Test Vendor".to_string());
    profile.webgl_info.renderer = Some("Test Renderer".to_string());

    let request = StartRequest::get_mock();
    let navigator = Navigator::default();
    let screen = Screen::default();
    let token = String::new();

    let result = WebGL::from_start_request(
      &profile, &request, &navigator, &screen, &token,
    )?;

    assert_eq!(result.unmasked_vendor, "Test Vendor");
    assert_eq!(result.unmasked_renderer, "Test Renderer");
    assert!(result.extra_params.is_none());
    Ok(())
  }

  #[test]
  fn test_webgl_with_webgl2_params() -> Result<(), Error> {
    let mut profile = create_base_profile();
    profile.webgl.mode = Mode::Manual; // Not Real mode
    profile.webgl2_maximum = Some(WebGL2Maximum {
      max_texture_size: 16384,
      max_texture_lod_bias: 2.0,
      ..get_mock_webgl2_maximum()
    });

    let request = StartRequest::get_mock();
    let navigator = Navigator::default();
    let screen = Screen::default();
    let token = String::new();

    let result = WebGL::from_start_request(
      &profile, &request, &navigator, &screen, &token,
    )?;

    assert!(result.extra_params.is_some());
    let params = result.extra_params.unwrap();
    assert_eq!(params.max_texture_size, 16384);
    assert_eq!(params.max_texture_lod_bias, 2.0);
    Ok(())
  }

  #[test]
  fn test_webgpu_manual_mode() -> Result<(), Error> {
    let mut profile = create_base_profile();
    profile.webgpu.mode = Mode::Manual;
    profile.webgpu.info = Some(Info {
      architecture: "Test Architecture".to_string(),
      description: "Test Description".to_string(),
      device: "Test Device".to_string(),
      vendor: "Test Vendor".to_string(),
    });
    profile.webgpu.limits =
      Some(crate::server::dtos::browser_profile_dto::Limits {
        max_texture_dimension_1d: 8192,
        max_texture_dimension_2d: 8192,
        max_texture_dimension_3d: 2048,
        ..crate::server::dtos::browser_profile_dto::Limits::get_mock()
      });
    profile.webgpu.get_preferred_canvas_format = Some("bgra8unorm".to_string());

    let request = StartRequest::get_mock();
    let navigator = Navigator::default();
    let screen = Screen::default();
    let token = String::new();

    let result = Option::<WebGPU>::from_start_request(
      &profile, &request, &navigator, &screen, &token,
    )?;

    assert!(result.is_some());
    let webgpu = result.unwrap();
    assert_eq!(webgpu.vendor, "Test Vendor");
    assert_eq!(webgpu.architecture, "Test Architecture");
    assert_eq!(webgpu.device, "Test Device");
    assert_eq!(webgpu.description, "Test Description");
    assert_eq!(webgpu.driver, "");
    assert_eq!(webgpu.limits.max_texture_dimension_1d, 8192);
    assert_eq!(webgpu.limits.max_texture_dimension_2d, 8192);
    assert_eq!(webgpu.limits.max_texture_dimension_3d, 2048);
    Ok(())
  }

  #[test]
  fn test_webgpu_auto_mode() -> Result<(), Error> {
    let profile = create_base_profile(); // Auto mode by default

    let request = StartRequest::get_mock();
    let navigator = Navigator::default();
    let screen = Screen::default();
    let token = String::new();

    let result = Option::<WebGPU>::from_start_request(
      &profile, &request, &navigator, &screen, &token,
    )?;

    assert!(result.is_none());
    Ok(())
  }

  #[test]
  fn test_webgpu_manual_mode_missing_params() -> Result<(), Error> {
    let mut profile = create_base_profile();
    profile.webgpu.mode = Mode::Manual;
    // Don't set any parameters

    let request = StartRequest::get_mock();
    let navigator = Navigator::default();
    let screen = Screen::default();
    let token = String::new();

    let result = Option::<WebGPU>::from_start_request(
      &profile, &request, &navigator, &screen, &token,
    )?;

    assert!(result.is_none());
    Ok(())
  }
}